Item 27: The Power Ring, Pacator (cursed object)

 


Finish the Hand of The Sorcerer King's rings series with this final Patreon Exclusive  post. Join the secret society of the ark and head to the link below to learn about this ring that can't be discussed publicly and can only be viewed by my members in the secret society.

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Item 26: The Ring of Midas

 For context on the world, please see the Intro post and context on the rings of The Sorcerer King, please see Item 22.

And

Amazing news!!! My first book, Thomas and Hugabe, is now available on Amazon, Pegasus Publishing's website, Takealot and many more. Just search Thomas And Hugabe and find where you can buy your copy today!!!!!!!!! 


The next ring on the hand of The Sorcerer King was his first ring, which was one of the ten rings that belonged to King Midas.

I did briefly go over the history of the rings in the document Item #59: Eilifligh flamberge or the Immortal killer. But I will go over it again and in more detail.

First I will go over the ring’s history, then I will go over how The Sorcerer King got hold of one and how it was used to take over the kingdom of Cantre’r Gwaelod.

King Midas was the ruler of Phrygia, and sought to make it one of the most prosperous kingdoms in all of Hellada. Midas was so devoted to his mission, that his kingdom was known as the Mining Lands, because of the uncountable amount of mines that he had started in order to get as much riches out of the earth as possible.


But despite his greedy nature, Midas was a kind and generous ruler. And it is because of this caring attitude, Midas was able to make his kingdom very rich.

One day, Midas was out touring the grounds of a new mine that was just opened and there he found a satyr named Silenus. Silenus was injured after being attacked by a bear. Midas saw the satyr in trouble and had his warriors protect and save Silenus.

Silenus was treated for his wounds and was Midas’ most honoured guest. Silenus stayed with Midas for three weeks and Midas learned that Silenus was actually Pan, the biological son of Mother Nature and the adopted son of Hermes!

Pan usually goes by the name Silenus when traveling to hide his identity and status. Pan’s main job is to travel to different followers and worshipers of Mother Nature and teach them how to use the magic of nature.

Pan’s next student was one of Mother Nature’s most powerful worshippers, Dionysus.


 Pan has been teaching Dionysus for some time and left him to go home in winter time, and when spring came, Pan was on his way back to his student when he was attacked.

Hearing this, Midas, organised a carriage to take him and Pan to Dionysus’ home, which was a massive palace. On returning Pan to Dionysus, Dionysus was so pleased and relieved to find his tutor safe, that he said he will grant one wish to Midas.

Midas’ wish was quickly made and that was to have more gold than anyone else. Dionysus agreed to this and told Midas that he will grant it in one month.

During this month Dionysus met with The Troll King. Although The Troll King hated Humans, he liked Dionysus, as Dionysus used his teachings from Pan to grow his vineyard and make the most delicious wine, which he shared with The Troll King.

Dionysus and The Troll King worked together to come up with a solution on how to grant Midas’ wish. The only thing they could come up with was to give Midas the power to turn anything into gold by just touching it and thus created the Ten Rings of Midas.

And to make sure that no one else would use these rings, Dionysus stamped it with a cursed seal that made sure that when you put on the rings, that it was cursed to stay on your hands forever.


 This cursed seal was made by Dionysus as a method to keep his followers quiet. For you see, Dionysus used his wine for more than just getting close to the Immortals, but he also used it to intoxicate and seduce other Humans.

The Humans who drank the wine got addicted and started worshipping Dionysus as a god and even started a cult, known as the Rites of Dionysus. Little is known about the cult and what goes on in the celebrations.

All we have are rumours and these rumours are that Dionysus holds his cult meetings deep in the woods, where his followers are given wine that makes them euphoric. In this state of euphoria one of two things could happen, either the Humans who drink the wine go mad and run into the woods looking for animals to kill. The dead animal’s blood is then offered to Dionysus, who then drinks it (it is unclear why).

The second thing is that the drinkers of the wine become lustful and start having orgies. Dionysus would often take part in these “group activities” as his worshippers believed that it was a way for them to become one with their god (it should be noted that Dionysus was married with children, but his wife, Ariadne, the princess of Crete, seemed to have no problem with his activities!).

Other rumours range from bestiality to Human sacrifice, but one rumour has been confirmed, and that is that all participants must go through the ritual of being tattooed with Dionysus’ cursed seal on their neck. This seal prevents them from being able to talk about what happens during these “celebrations” even when they are being tortured.

This seal can be seen on the necks of Dionysus’ Maenads (his madwomen), a group of four women that follow Dionysus everywhere carrying the thyrsus, Dionysus’ symbol and holy relic. It is said that before every cult meeting, the thyrsus is danced around in a circle and kissed by his followers before the wine is served.

 


Now this cursed symbol used by Dionysus works similar to Cthulhu’s meteorites (see Item 151: The Statuette of Cthulhu) in that once Dionysus adds it to something, he can give it a purpose. When on the necks of his followers he cursed them to not be able to speak about his cult. And on the Rings of Midas, he cursed the wearer to not be able to take them off!

Anyway… Dionysus and The Troll King made ten rings, one for every finger and gave it to Midas, but they didn’t tell the King about the cursed seals. This led to Midas’ downfall.

Everything Midas touched turned to gold, this included food and other people. Midas couldn’t eat and so he had to be fed by his servants. This was not a good look as it made Midas seem weak and incapable of fulfilling his kingly duties, causing the people from his kingdom to turn on him.

Midas also isolated himself in his palace as he became extremely depressed after he accidently turned his daughter into gold, killing her. Eventually his people revolted and Midas begged Dionysus to remove the rings.

Now one might ask, why Dionysus didn’t tell Midas of the curse or why Dionysus didn’t add any rules to the rings, such as not being able to turn food or living things into gold? The answer is simple: Dionysus enjoyed driving other people mad, whether it was through alcohol, drugs or cursed objects!

But since Midas was kind to Pan and didn’t send an army to his palace as revenge, Dionysus agreed to rid Midas of the rings. Together with The Lady of the Lake, Dionysus created a special river/lake known as Lake Guatavita in the lands of Tawantinsuyu.


 There, Midas washed his hands and the rings came off. These ten rings were then collected by The Lady of the Lake and spread out and hidden all around Magusterra. So far only three were located. The first is in the hands of The Troll King and the second was used by Flemmel to create the Philosopher’s stone (see my document Item #59: Eilifligh flamberge or the Immortal killer). The third, I will go over a little later, but for now I will just finish off Midas’ story.

After Midas got back home, he found that his kingdom has been taken over and he was overthrown. Fearing for his life he ran away and reached out to Pan. Pan helped Midas escaped and put him in charge of a farm. There Midas led a peaceful live, but was later cursed with donkey ears by Apollo after a disagreement, but this is a story for another day.

Now to talk about the third Midas ring that was used by The Sorcerer King.

This ring ended up in the hands of the Chinchaysuyu people, who used it in their coronation rituals, where the eldest hampicamayoc (witch doctor) would use the ring to turn sand into gold dust. This dust would be blown onto the body of the new chief of a village during his coronation and thus would be known as el Dorado (the gilded one). 

This “gilded one”, would then bathe in Lake Guatavit, washing off the gold and upon exiting the lake is the new chief of their village.

Lake Guatavit was also used in the anointing of the new eldest hampicamayoc, when the last one either retires or dies. The Chinchaysuyu people from all surrounding villages would use Lake Guatavit to wash off the ring from the last hampicamayoc and then give it to the new eldest hampicamayoc.

Now how did The Sorcerer King get his hands on this? Well, the plan he devised was quite complicated. The Sorcerer King wanted to get the ring the same way as Flemmel: making a deal with a devil or demon (Item #59: Eilifligh flamberge or the Immortal killer)! The reason was that The Sorcerer King didn’t have the power to fight the entire population of the Chinchaysuyu people who would fight tooth and nail to protect their Midas Ring.

But, unlike Flemmel, The Sorcerer King didn’t want to give up his soul after receiving the ring. So, The Sorcerer King wanted to find a devil/demon that needed his help. The Sorcerer King went around looking for unusual cases where a devil or demon was in a situation where they were trapped or stuck… Enter farmer Sigurd Larsson.


Larsson was a framer in the land of Svitjod and was absolutely hated by everyone around him, especially the gnomes. Gnomes are very small woodland creatures. Some say they are related to dwarves, whereas others say they are related to elves and/or fairies. Their most notable identification are their red hats for male gnomes, and green (if married) or grey (if unmarried) hats for female gnomes.


Now there are different types of gnomes and the one Larsson had were farm gnomes, gnomes who live in barns and sometimes help out the farmer and farm hands with daily tasks, especially if the farmer and workers were generous and kind towards the gnomes.

But as you can presume, this was not the case for Larsson. His greed and poor treatment towards his workers made it hard for them to pay back the gnomes for their help. And in turn the gnomes on the farm struggled to keep their children safe in the barn and feed them. One day a gnome confronted Larsson, but Larsson grabbed the gnome and strangled him. Just before the gnome passed out, Larsson threw him out of a window and told the gnome to stay away.

This angered the gnomes and they summoned an imp.

They told the imp (a lessor or weak demon/devil) that they are there to make a deal on behalf of Larsson. The imp informed them that they must entrap him in a bottle and give it to Larsson and then a deal could be made.

The gnomes did so and gave the bottled imp to Larsson as an apology gift for bothering him. The gnomes told the farmer that the bottle contained a magic that will grant him riches beyond his wildest dreams.


 
 Larsson accepted, asked for the riches and drank up the demon. A week later, a farm hand, while digging, found buried treasure and at the same time all of the farmer’s competitors were struck with drought, making him the only farm able to sell goods to the nearby markets, increasing his profits tenfold.

But the richer Larsson got the more malnourished he became. No doctor could help him. Then the gnomes told him that he swallowed an imp. They explained that the imp eats away at the farmer’s life with every good luck he is struck with and that eventually Larsson will die and be dragged to hell.

Larsson begged the gnomes to help him. The gnomes informed him that there are only two ways to rid himself of the imp. One was to bleed out the imp back into the original bottle that it came from and sell it off to someone else and the curse will be broken. But Larsson threw that bottle away a long time ago.

So it was the second option that was left. But the gnomes would only help Larsson if he faked his death and left the farm to his son, who was much kinder to the workers and the gnomes.

Larsson, worried for his soul, agreed, wrote his will and disappeared deep into the woods. There he would build a log cabin and live in isolation for many years. And to help him get rid of the imp, the gnomes would bring him a special elixir to keep the imp weak and also eventually flush it from Larsson’s system. What this elixir was, no one knows, as the gnomes kept it a secret to stop the farmer and anyone else from making it themselves.

The Sorcerer King heard that Larsson was still alive and still had the imp inside of him. 

So he approached a gnome or Siberian gnome, named Kostja.

 


Now Siberian gnomes come from the land of Scythia and are seen as evil and hated by the other gnomes, for Siberian gnomes are known to interbreed with other species.

This isn’t the problem the other gnomes have with them, it is that the Siberian gnomes interbreed with the gnomes’ greatest enemies, trolls (which as mentioned in Item# 55 The Troll-riða blað or the Earth crusher, a troll is any creature that is part of The Troll King’s domain and is “a name given to beings that are deemed to be very ugly. For The Troll King’s guardians consists of bigfoots, goblins, ogres, etc.” and that The Troll King changed his name to take “back the word ‘troll’ which was used as a derogatory term to not only the creatures in his domain but to anyone who was alienated because of their appearance”).

Trolls and gnomes have been and still are waging an unending war between them, the reason has been long forgotten, but some say it is because the gnomes turned their back on The Troll King after his war (the Clash of the Titans) and aligned themselves with Mother Nature instead. But whatever the reason is, the Siberian gnomes are considered to be a part of the trolls and thus enemies of the other gnomes.

Anyway, Kostja hated the other gnomes and the Humans as well. He would constantly lead an army of Siberian gnomes and other trolls to torment Human villages, unless they pay him a protection fee, which consisted of half of what the Humans caught when out hunting, whether it be meat or pelts.

But after complaining to the Gnome King of the Scythia region, the Humans and the gnomes worked together to set up a trap for Kostja. They left a pelt in a tree as payment, but hidden near the tree was a simple snare rope trap, so when Kostja got close, the trap went off and caught him.

Hanging upside down and humiliated, Kostja was released on the condition that he leave the Humans and other gnomes alone. Kostja agreed.

Kostja, now abandoned by his army, wanted to get revenge and thanks to The Sorcerer King, Kostja was given the chance. The Sorcerer King approached the Siberian gnome asking him for help to find Larsson. Kostja used his connections to the other creatures under The Troll King’s command to find him. Kostja’s informants found the farmer not far from them, but they had to hurry as Larsson was about to receive the last remaining elixirs to cure him from the imp’s possession.

The Sorcerer King had the gnomes with the elixirs captured before they could reach the farmer. Then The Sorcerer King had Larsson caught and tied up. The Sorcerer King used a summoning circle to speak to the imp and told the imp that he will destroy the last remaining elixirs, but on the condition that the imp retrieves the Midas ring for him. The imp agreed and a month later Sigurd Larsson was completely consumed by the imp and sent straight to the pits of hell.

Then the imp travelled to Chinchaysuyu and snuck into the hut of the current elder hampicamayoc, cut off his hand and presented it to The Sorcerer King. The Sorcerer King removed the ring in Lake Guatavit.

There he found the cursed seal that Dionysus used. Later, The Sorcerer King, not only used this same seal on his other rings to make sure that they stay on his hand forever, but he improved on it by adding an extra symbol to the seal to strengthen the curse.


 To read about his improvement on the seal, please check out my Patreon exclusive post, Item 27: The Power Ring, Pacator. Link here:

https://www.patreon.com/OnlineCurator/posts/item-27-power-171870839?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link


Anyway, that is how The Sorcerer King got his first ring, Item 26: The Ring of Midas.


 Now this ring only has the original Dionysus cursed seal, it was only on his second ring, Item 27: The Power Ring, Pacator and the three others, that have his improved seal.

Now, how The Sorcerer King used this ring in his takeover of Cantre’r Gwaelod, isn’t exciting, but it was instrumental in making sure that the invasion of the kingdom was a success.

As mentioned in Item #22: The hand of The Sorcerer King, I mentioned that the Midas ring is weak without the other nine, and “could only make small things gold and he could only do it once every six hours!”

Meaning that The Sorcerer King could only use the ring four times a day, and had to wait a long time to accumulate the wealth needed to fund his attack on Cantre’r Gwaelod. Luckily, by the time Merlin was on to him, The Sorcerer King had enough wealth, fled to Nordrvegr, met and hired the Viking King, Seithennin.

The ring also only affects the one finger that it is on, meaning that unlike Midas, The Sorcerer King, could freely touch food and people with his other hand and fingers without the worry of turning them into gold. Only his pointer finger, where the ring was placed, can turn small things or big things over time into gold.

The Sorcerer King did however keep this limitation of his ring a secret, as to make others think that he could make them wealthy in an instant, tricking them into joining him. That is how he got the people of island of Serendid (Item #25: The ring of Ouroboros) and Father Dagon (Item 24: The wedding ring of Shala) to help and join him.

The Sorcerer King also used his Midas ring to bribe the other kingdoms around Cantre’r Gwaelod to stay out of his business, as well as bribing the guards of Cantre’r Gwaelod, to keep the people of the kingdom in line and force them to partake in the “Breeding rites” (Item 24: The wedding ring of Shala).

And that is how The Sorcerer King got his first ring and how he funded his campaign. And please check out the final ring in this collection, Item 27: The Power Ring, Pacator, now up on my Patreon. 

If you want to support this site, please consider joining my Patreon, where I will be posting exclusive content from time to time, which will be the "Cursed Object" collection, items that are too dark to just be shared publicly. The first two posts are already up and available for a onetime payments!
​Find me on Patreon: patreon.com/OnlineCurator 

Remember to check out my new book Thomas and Hugabe.

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Item 151: The Statuette of Cthulhu

 


Another cursed object, added to the ark. This is Item 151: The Statuette of Cthulhu, but like all cursed objects, this can only be viewed on my Patreon.

So if you would like to learn about this artifact, Cthulhu and the dark side of Magusterra, why not join the secret club and read about this object on my Patreon here:

https://www.patreon.com/OnlineCurator/posts/item-151-of-166660209?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Not only do you see exclusive posts that no one else gets to read, but you are also directly helping out with keeping this site up. So thank you and I hope you enjoy!



Item 24: The wedding ring of Shala

For context on the world, please see the Intro post and context on the rings of The Sorcerer King, please see Item 22.


After gaining the Ouroboros ring, The Sorcerer King had to increase and strengthen his army. Even though The Sorcerer King had the army of the Viking King Seithennin backing him up, Seithennin informed The Sorcerer King that his army isn’t enough to overthrow the kingdom of Cantre’r Gwaelod.

But Seithennin knew where The Sorcerer King could get more help, and that was to make a deal with the Deep Ones. I briefly mentioned them in Item #22 The hand of The Sorcerer King, but I will go over it again and in more detail.

The Deep Ones come from the realm known as the Golrion, the world behind the Dark Tapestry (see Item #56: Zeit Verkürzen or the Time Piece), but unlike the other dark creatures from that realm, the Deep Ones, aren’t inherently evil.

The Deep Ones can’t naturally think for themselves and need a master to tell them what to do. Think of them as living weapons and these weapons were used by none other than Cthulhu, The Sleeper of R'lyeh.



Cthulhu, like The Lady of the Lake, is a water elemental and has great power and influence over the water domain. He is the son of Nug, one of the twin sons of Yog-Sothoth and Shub-Niggurath (please see Item #56: Zeit Verkürzen or the Time Piece).

Now, I won’t go over Cthulhu’s full story in this post. But if you would like to learn more about him, you can read it on my Patreon. There I will go over the next cursed object, Item 151: The Statuette of Cthulhu, a powerful object used to worship the Elder One. Link here:

https://www.patreon.com/OnlineCurator/posts/item-151-of-166660209?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link 


The Deep Ones were under the command of Cthulhu when he tried to take over the oceans of Magusterra. They arrived in a meteor with Cthulhu and immediately started a war with The lady of the Lake.


The war was bloody and messy. It took a thousand years to end, but at least The Lady of the Lake was victorious. For you see Cthulhu’s arrogance and over confidence was no match for The Lady of the Lake and the other Immortals who stood by her.

The war is documented in my Patreon post, Item 151: The Statuette of Cthulhu. But I will say that The Lady of the Lake imprisoned Cthulhu in the now sunken city (turned prison) of Atlantis, in a district known as R'lyeh.

After Cthulhu’s defeat, the Deep Ones scattered as The Lady of the Lake sent her warriors after them. But after some time, The Lady of the Lake realised that they were harmless without a master and decided to employ them instead of killing them.

As I mentioned in Item #22 The hand of The Sorcerer King, I met one of these beings, by the name of Garry. And the Deep Ones can only be described as walking fish/frog people. Dark green, with webbed hands and feet, they, like merpeople, have both lungs and gills. But they can’t stay out of the water for too long, as their lungs eventually will give out and reject oxygen.

 


The Lady of the Lake took command over them and slowly some of the elder Deep Ones gained independence. These elders were then made the leaders of the Deep Ones and served The Lady of the Lake with unwavering loyalty. But because of the way they look, the Deep Ones were given tasks that kept them hidden.

Most of the Deep Ones’ jobs were to guard The Lady of the Lake’s special treasures in the deepest parts of the oceans. One of these were accidently revealed, but then quickly recovered. This being the Sea Monolith, that accidently floated to the surface during a fight between The Lady of the Lake’s Deep Ones and Cthulhu’s Deep Ones.

During the fight the Monolith washed up on an island, where it was discovered by an unknown Human sailor in 1914. But the Monolith was recovered by The Lady of the Lake’s Deep Ones.

Anyway, getting back to the point: as the Deep Ones grew conscious they formed a deeper connection with The Lady of the Lake. The Lady of the Lake even had a brief relationship with one of the elder Deep Ones who went by the name Nh'avita.

Nh'avita and The Lady of the Lake had a son, Dagon. As it turns out, the Deep Ones can have children with any humanoid creature. It doesn’t matter if it is a Human, a merperson, elf, Immortal and so on.

At first the child born will look like the species of the mother it is birthed from (with a few distinct Deep Ones features, now known as the “Innsmouth look”), over time they will take on the form of a Deep One, more on this later.

I mention this, because Dagon at first looked nothing like his father, Nh'avita, but looked more like a merman. That was until he got older and became more Deep One-like.


But due to his heritage (i.e. his mother side), he was much larger, stronger and faster than the other Deep Ones. Because of this, he was crowned as the King of the Deep Ones and was put in charge of making sure that the Deep Ones followed out The lady of the Lake’s orders.

Before we carry on, I should just briefly mention how Cthulhu communicated and controlled the Deep Ones before he was defeated.

He did this through his statuettes. Using the metals and stones from the meteorites that brought him to Magusterra, he made the statuettes to mesmerise and mind control anyone who looked at it. These figures of Cthulhu affected many Humans and can still affect them even after he was imprisoned in Atlantis! This is why they were all destroyed except for two, one is the Item 151: The Statuette of Cthulhu, which you can read more about on my Patreon, and the second belongs to Dagon and his wife, Hydra.

Hydra is the granddaughter of Mother Nature. Let’s break it down, first, Hydra’s father is Typhon, and Typhon is the son of Mother Nature and Tartarus. Tartarus is a fire elemental that, like Nyx, is a Night Creature from the realm known as Chaos.

Hydra’s mother is, Echidna a naga (a Human-snake hybrid that can live in water). Echidna is the daughter of Ceto, a female naga and Phorcys a merman.

Hydra was born a naga, but had features of a mermaid.


She was separated from her parents at a young age, due to her father being an agent of chaos and her mother helping him destroy everything in their way.

The Lady of the Lake saw hope in Hydra and after imprisoning her mother in Atlantis, and The Mighty Phoenix, imprisoning her father in the prison of Tartarus (and yes this prison was named after Typhon’s father, who was also imprisoned there), The Lady of the Lake made Hydra a nymph and sent her to Lake Lerna.

There Hydra found a Cthulhu statuette. Even though Cthulhu was captured, he was still able to telepathically communicate to anyone who looked at it. And by looking at it Cthulhu used his powers of madness to control her.

Because Hydra has a connection to the Chaos realm she was easily susceptible to Cthulhu’s control, but because she was also connected to the Immortals, she was able to resist Cthulhu’s commands to attack The Lady of the Lake.

Instead, Hydra just became obsessed with the statuette. You see, even though Hydra was loved by The Lady of the Lake, the other nymphs at Lake Lerna, were scared of her and thus distanced themselves, alienating Hydra.

Hydra became lonely and when she found the statuette she formed a bond with Cthulhu. At first Cthulhu didn’t want anything to do with her because he couldn’t control her, but seeing that he was in prison and all of his other figures were being destroyed, he kept on talking to her.

Slowly, Hydra, fell in love with Cthulhu. But then the other nymphs found out about it and threatened to destroy her connection to the Sleeper of R'lyeh. This angered Hydra and she fought back.

During her fight for the statuette, it became clear that she deeply coveted the figure, and a form of Dragon sickness took hold (see Item #128: The Necklace of Brisings) and turned her into the Lernaean Hydra Dragon.


In her dragon form, Hydra, killed all the other nymphs and anyone who dared to come close to her lair, where she kept her precious Cthulhu statuette.

The one thing that made Hydra so dangerous, was that she couldn’t die. She had a fast regeneration healing factor, very deadly venomous spit and if you cut off her head, two more would grow back in its place. 

Many have tried to kill her, but all failed and by the time Heracles was sent to kill her, Hydra already had over a hundred heads!

Heracles, with his nephew Iolaus, defeated and killed Hydra. Heracles did this by cauterising the neck every time he cut off a head with fire. This prevented Hydra from growing anymore heads. But as mentioned, Hydra can’t die, but she could be put in a state of stasis.

To do this, Heracles cut of Hydra’s first head, which is the main head that was responsible for regeneration. And if this head was separated from the body, it stops her from healing and puts Hydra in a permanent state of unconsciousness. Heracles buried her head in a secret place and destroyed the statuette.  

The Lady of the Lake, feeling bad for Hydra sent her crab, Karkinos, to retrieve the head.


But when Karkinos found the head he saw that Hydra’s normal head was lying next to her dragon head.

It turns out that when Heracles “killed her” her dragon personality and normal personality split. And as I said, cutting of one head, two will grow back in its place. Here the same happened, but one head was the dragon and the other was Hydra before she became a dragon.

Karkinos surmised that the dragon become its own being and that if you attach it to the main body the dragon would be reborn, but without Hydra’s consciousness. Meaning that it would just be another mindless dragon, without Hydra’s strong connection and lust over the Cthulhu statuette.

Karkinos also figured that if the dragon’s head could come back to life, then so should Hydra’s. Fearing that the dragon would fall into the wrong hands, Karkinos, left that and just took Hydra’s head to The Lady of the Lake.

With the help of Mother Nature and Brother Life, The Lady of the Lake, grew back Hydra’s original body and sent her to Dagon, where she could recover.

There Dagon and Hydra became close, married and had a child (more on this later). Hydra became the Queen of the Deep Ones and at first, Hydra, with Dagon, followed The Lady of the Lake’s orders. But then she found an ancient home of the Deep Ones before they joined The Lady of the Lake. And there, Hydra, found another (the second last) statuette! Seeing this artefact brought back all of Hydra’s memories and feelings for Cthulhu.

First she fought against her feelings, but quickly she longed for him. And this is how Cthulhu controlled her. He promised her that once he is free, they could be together, but she would have to join forces with him. Hydra agreed and showed Dagon the statuette. He fell under Cthulhu’s control and because Dagon was the son of an elder Deep One he could force the Deep Ones to once again join Cthulhu in taking over the oceans of Magusterra.

Cthulhu made himself a god and formed the Cult of Cthulhu, a religion that worships him. Dagon and Hydra were made the head priest and priestess. Cthulhu gave them new titles, Dagon would now be Father Dagon and Hydra, Mother Hydra. And the Deep Ones were their disciples, that spread this cult to all other humanoid beings, especially to the Humans (see Item #22 The hand of The Sorcerer King).

As mentioned, some Deep Ones formed their own consciousness, and thus they were able to resist Dagon’s control. Those Deep Ones stayed with The Lady of the Lake and a war broke out between Cthulhu’s Deep Ones and The Lady of the Lake’s Deep Ones, that still goes on to this day!

Now this war has and will most likely always be in The Lady of the Lake’s favour. Even though Cthulhu has Father Dagon and Mother Hydra, they are unfortunately not as strong as The Lady of the Lake. The only being that can turn the tides of the war, would be if Cthulhu himself joined in, but seeing that he is locked up, that seems unlikely.

So to try and win the war, Cthulhu told Father Dagon to grow his Deep Ones army, through what he called “Operation Breeding” a mission aimed at the Humans who joined the Cult or Calling of Cthulhu.

The Humans who were a part of this disgusting religion, were now forced to partake in “breeding rites” where the unmarried women of a city or town that joined the cult would be impregnated by the Deep Ones army. Cthulhu chose the Humans as unlike other humanoid beings, the Humans can’t be controlled by the Immortals, due to them being part of the First Created.

The Humans born from this unholy union would be born with big glossy uneven eyes, a large mouth and greenish skin, referred to as the Innsmouth Look. And as they grow older, they turn into a Deep One.


But as mentioned in Item #22 The hand of The Sorcerer King, the Immortals hunted down the Humans pregnant with these Deep One hybrids. This led to the Deep Ones breeding amongst themselves at times when their numbers were dwindling, and there were times that they committed incestuous acts to boost their numbers! But despite that, “Operation Breeding” is still an ongoing plan.

The last known place that “Operation Breeding” was thriving, was in the town of Innsmouth in 1927. But they were discovered and the town was attacked. Most of the residents and Deep One offspring escaped and are still on the loose, presumably carrying on with the operation and spreading the teachings of the Cult of Cthulhu.

Now that you have the general history of the Deep Ones, let’s get back to The Sorcerer King. The Viking King, Seithennin, knew about the Deep Ones, as years ago he found a village near one of the Deep Ones’ underwater city of K'toch. Seithennin bought slaves from this village and learned about the Deep Ones and where their other underwater cities were located.

Seithennin knew that The Sorcerer King wouldn’t stop until he had the kingdom of Cantre’r Gwaelod under his control. But as mentioned, Seithennin didn’t have the man power to wage an attack on the kingdom that could last several years. So using his knowledge of the Deep Ones and their locations, Seithennin told The Sorcerer King all about them, their history and what The Sorcerer King could offer up in order to win their favour.

Seithennin took The Sorcerer King to the underwater city of Y'lu-Y'loa, which was the closes to the land of Cymru, where Cantre’r Gwaelod could be found.

The Sorcerer King used his magic to allow them to enter the city of Y'lu-Y'loa. There by pure coincidence, Father Dagon and Mother Hydra, were hiding from The Lady of the Lake. The Sorcerer King approached them with the promise that if they give him an army of Deep Ones, he will share in the spoils of war, allow them to practice their breeding rites, force the people to join the Cult and using his Midas ring, will send them golden gifts at the end of each month.

Father Dagon approved of these terms, but he had to speak it over with Cthulhu. At first Cthulhu wasn’t pleased with the idea of another in command of his Deep Ones, but after hearing that The Sorcerer King wanted Cantre’r Gwaelod, he reconsidered.

For you see there was another Kingdom in Cymru, called the Kingdom of Gwynedd, ruled by the King Llunwy, who is a descendent of Cthulhu’s bloodline and was a part of the Cult of Cthulhu. So, Cthulhu figured that it would be a great benefit to have two kingdoms in Cymru under his control.

Cthulhu gave permission to Father Dagon that The Sorcerer King can use his army, but Father Dagon had to make sure that The Sorcerer King wouldn’t double cross them.

Father Dagon came up with the idea that The Sorcerer King, in order to show his allegiance would have to enter a blood pact with the Dagon family.

Using the metals from one of Cthulhu’s meteors, the Deep Ones forged two rings, more precisely wedding rings. One for The Sorcerer King, which allowed him to call upon any Deep Ones near him that were under Cthulhu’s and Father Dagon’s control. This ring was made of a strange other worldly metal and had a gem in it.

This gem contained the blood of Father Dagon, which allowed The Sorcerer King to telepathically control the Deep Ones, to a limited degree of course. Father Dagon’s telepathic powers were still stronger and had more sway over the minds of the Deep Ones.


The metal the gem was on, helped The Sorcerer King resonate with the minds of the Deep Ones and by tapping on it, the metal sends out high frequency soundwaves that only the fish people of Y'lu-Y'loa could hear. The ring also gave The Sorcerer King the ability to breath underwater and also not be crushed by its pressure.

This wedding ring was the fifth and final ring that The Sorcerer King obtained to take over Cantre’r Gwaelod, and is known as The wedding ring of Shala.


The second was given to Shala, the daughter of Father Dagon and Mother Hydra.


 As the pact The Sorcerer King had to make involved him marrying and having a child with Shala.

Shala’s ring had the power to break the gem on The Sorcerer King’s ring, causing him to lose control over the Deep Ones, sending the Deep Ones into a crazed frenzy and forcing them to attack The Sorcerer King. But this can only be activated if The Sorcerer King wanted to double cross them.


The Sorcerer King agreed to the pact and within a year the rings were made, the two wed and The Sorcerer King impregnated Shala (a child was the equivalent of a signature on a contract in the Deep One’s customs).

The Sorcerer King finally had all he needed to take over the kingdom of Cantre’r Gwaelod.

Just a final note, some might ask why Father Dagon didn’t just show The Sorcerer King the Cthulhu statuette and put him under Cthulhu’s power? Well, two things, one is that the Brisings ring’s mesmerising magic can cancel out other’s mesmerising powers. This was to ensure that for instance if someone tried to hypnotise Freya into giving up her necklace (see Item #128: The Necklace of Brisings) the necklace would cancel it out, preventing anyone from stealing any Brisings jewellery through the same power the necklace uses to enchant people.

And second, if Cthulhu can’t control people through their minds, which he couldn’t with The Sorcerer King, because his determination to take over Cantre’r Gwaelod was too strong, then Cthulhu would use their heart’s desires.

We see that Cthulhu did this with Mother Hydra, by promising to marry her when he is set free. And as we know from Item #23: The Brisings Ring and Item #25: The ring of Ouroboros, The Sorcerer King pulled out and crushed his own heart! So the marriage and the threat of being constantly attacked by the Deep Ones were the next best thing.

Now to carry on the story of how The Sorcerer King took over Cantre’r Gwaelod.

With an army of Deep Ones, The Sorcerer King took a year to come up with a coordinated plan and to wait for the next visit of the fairy priestess, Mererid.

During this year, Shala gave birth to Baal, who took after his great-great-grandmother and great-great-grandfather (Mother Nature and Tartarus), for he had power over nature and was born with horns (which Tartarus had).

After a year of waiting, The Sorcerer King got rid of Mererid, and the kingdom was flooded. This allowed Seithennin’s army to charge the castle with boats full of men and the Deep Ones could simply just swim in and take over.

Cantre’r Gwaelod’s men were outnumbered and didn’t know how to fight underwater. And the Viking boats made it hard for them to attack Seithennin’s warriors. They were no match for The Sorcerer King, who then killed King Gwyddno Garanhir and took Cantre’r Gwaelod as his new home.

And as promised, Father Dagon got his share of the kingdom’s treasure, were allowed to perform their “breeding rites” and all the people were forced to worship Cthulhu.

The Deep Ones helped The Sorcerer King keep the people of Cantre’r Gwaelod in line. The Sorcerer King also used the teachings of The Cult of Cthulhu to oppress and control the people. And of course he used his Brisings ring.

Life in Cantre’r Gwaelod was a miserable one. This went on for many years until The Sorcerer King lost his hand and was killed by Merlin (see Item #22 The hand of The Sorcerer King).

Then, as we learned, the kingdom was then flooded and sent to the bottom of the ocean by The Lady of the Lake. And at this time, Kingdom of Gwynedd, was under the rule of King Owen Gwynedd. Who was also part of Cthulhu’s bloodline. But The Lady of the Lake gave him the option to turn away from his evil ancestry and the Cult or face the same fate as Cantre’r Gwaelod. King Owen Gwynedd accepted and helped The Lady of the Lake chase away the Deep Ones from his kingdom.

Now for Baal…


 He was next in line to take over Cantre’r Gwaelod after his father’s death, but by that time the civil war between the Humans and the Deep Ones had begun. Fearing for his life he fled to the land of Aššur and made a life for himself there.

If you want to learn more about Cthulhu and his powers, please check out the Patreon post:

https://www.patreon.com/OnlineCurator/posts/item-151-of-166660209?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

And that is the Wedding ring of Shala, the ring that gave The Sorcerer King an army of ancient fish warriors. Join me in the next post as I document the ring that started it all, Item 26: The Ring of Midas.

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